Abstract: We can enhance training opportunities and improve learning efficiency through new innovative teaching platforms. Traditional lecture has been augmented by simulation, flipped classrooms, and more engaging teaching styles. We propose another addition to emergency medicine education: virtual and augmented reality. These technologies have vastly increased in capability and portability while decreasing in cost. Case Western is teaching medical school anatomy classes in 50% less time using tailored augmented reality programs, and other industries are showing similar results. Emergency medicine and first responders are well suited to leverage these technologies given our frequent encounters with low frequency high stakes cases. To our knowledge, we developed the first autonomous trauma simulator, leveraging $7 million in DoD physiology engine software to create a dynamic decision training platform for military medical providers. Broadly, these solutions can facilitate and/or automate educational processes through immersive simulation environments and guided educational content. This offers immense potential for core and continuing educational objectives. Our aim is to present current virtual, augmented, and mixed reality platforms. We will describe cost, current programs, funding opportunities, and discuss how educators can help shape this next evolution in training. We will bring devices for demonstration and/or use to further promote individual creativity. Finally, we will present the workflow we leveraged to develop our virtual reality content: picking a case, learning objectives, gameplay design, platform, funding source, and how to work with technical experts to achieve the desired training outcome. We will augment this by presenting telementoring use cases actively being researched through DoD funding. We appreciate your consideration of this proposal.
Describe the new knowledge and additional skills the participant will gain after attending your presentation.: 1. Understand current virtual reality, augmented reality, and mixed reality technology platforms
2. Describe the current research base for augmented reality and virtual reality in education and training (medical and non-medical)
3. Review opportunities for educators and researchers interested in AR/VR including current funding opportunities.
Kyle Couperus (Presenter)
Madigan Army Medical Center